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Across several test machines, I had rock-solid performance and the graphics menu is dense with settings to optimize your frame rate. Jacob Roach / Digital TrendsĪlthough DLSS Frame Generation is disappointing in Spider-Man Miles Morales, the PC port is anything but.
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Every other frame is coming from the AI, so problems will become more noticeable at lower frame rates. We have the RTX 4090 and RTX 4080 right now, but less powerful cards like the rumored RTX 4060 and RTX 4050 could amplify image quality issues with DLSS Frame Generation. My main concern is DLSS 3 on graphics cards further down Nvidia’s product stack. That’s what happened with DLSS itself a few years ago, with the first version showcasing some nasty visual artifacts. There are some growing pains with the technology right now, though.Īs time goes on, I don’t doubt Nvidia will continue to improve image quality for DLSS Frame Generation. AMD has already revealed that its upcoming FSR 3 will include a frame generation feature, and I wouldn’t be surprised to see Intel look into frame generation with its XeSS upscaling as well. As you can read in my RTX 4090 review, these artifacts show up when cruising around Night City in Cyberpunk 2077 and even doing something as mundane as running through grass in A Plague Tale Requiem. They aren’t as severe or frequent, but they’re present.įrame generation isn’t going anywhere. This isn’t uncommon behavior for DLSS Frame Generation, though. It’s fast, and any image reconstruction technique - be it upscaling, frame generation, or something else - is pushed to the limit when there’s a lot happening quickly on screen. Just like with Marvel’s Spider-Man when it was ported to PC earlier this year, Miles Morales is an litmus test for DLSS Frame Generation. The good news is that DLSS Super Resolution, FSR, and XeSS all provide solid performance improvements with upscaling, so I’d recommend sticking with those. Fitbit Versa 3Īlthough DLSS Frame Generation doesn’t make Miles Morales unplayable, the unstable quality becomes noticeable once anything on the screen starts moving quickly.
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